var t = require;
var e = module;
var o = exports;
Object.defineProperty(o, "__esModule", {
    value: !0
}),
o.Game_Audio_ID = o.audioManager = o.Game_Broadcast_Func = o.UseTools_CD_Time = o.GameStart_Time_interval = o.SceneSaw_Time_Start = o.SceneSaw_Time_interval = o.Fist_Time_interval = o.ElecSaw_Time_interval = o.Saw_Time_interval = o.Wheel_Type = o.Physics_Body_Tag = o.Physics_Car_Tag = o.Collide_Weapon_Tag = o.Collide_Car_Tag = o.Car_Orientation = o.Car_Site = o.Collide_Group_Car = o.Collide_Group_Blade = o.Scene_Btn_Type = o.Game_PK_Car_PosY = o.Game_Type_Wheel = o.Cur_Game_Scale = o.Game_Type_Scale = o.Cur_Game_Type = o.Game_Type = o.Scene_Z_Index = o.Game_Bout_Max = o.Game_Equip_Max = void 0,
o.Game_Equip_Max = 3,
o.Game_Bout_Max = 3,
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Car = 1] = "Car",
    t[t.Weapon = 2] = "Weapon",
    t[t.AirShip = 3] = "AirShip",
    t[t.GameRole = 3] = "GameRole",
    t[t.Car_Blast = 3] = "Car_Blast",
    t[t.SpinningBlad = 3] = "SpinningBlad",
    t[t.Btn = 4] = "Btn",
    t[t.Match = 5] = "Match",
    t[t.BoutOver = 6] = "BoutOver",
    t[t.Over = 7] = "Over"
} (o.Scene_Z_Index || (o.Scene_Z_Index = {})),
o.Game_Type = {
    PK: 0,
    PK_1: 1,
    PK_2: 2,
    Auto: 3
},
o.Cur_Game_Type = o.Game_Type.PK,
o.Game_Type_Scale = {
    PK: .6,
    PK_1: .6,
    PK_2: .6,
    Auto: 1
},
o.Cur_Game_Scale = o.Cur_Game_Type == o.Game_Type.Auto ? o.Game_Type_Scale.Auto: o.Game_Type_Scale.PK,
o.Game_Type_Wheel = {
    PK: .6,
    Auto: 1
},
o.Game_PK_Car_PosY = 50,
function(t) {
    t[t.Default = 0] = "Default",
    t[t.MoveLeft = 1] = "MoveLeft",
    t[t.MoveRight = 2] = "MoveRight",
    t[t.UseTools = 3] = "UseTools",
    t[t.UseWeapon = 4] = "UseWeapon"
} (o.Scene_Btn_Type || (o.Scene_Btn_Type = {})),
o.Collide_Group_Blade = "blade",
o.Collide_Group_Car = {
    body: "car",
    wheel: "wheel"
},
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Right = 1] = "Right",
    t[t.Left = 2] = "Left"
} (o.Car_Site || (o.Car_Site = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Right = 1] = "Right",
    t[t.Left = 2] = "Left"
} (o.Car_Orientation || (o.Car_Orientation = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Right = 1] = "Right",
    t[t.Left = 2] = "Left"
} (o.Collide_Car_Tag || (o.Collide_Car_Tag = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Car = 1] = "Car",
    t[t.wheel = 2] = "wheel",
    t[t.Hammer = 3] = "Hammer",
    t[t.Saw = 4] = "Saw",
    t[t.Rocket = 5] = "Rocket",
    t[t.ElecSaw = 6] = "ElecSaw",
    t[t.DoubleSaw = 7] = "DoubleSaw",
    t[t.Gatlin = 8] = "Gatlin",
    t[t.Grenade = 9] = "Grenade",
    t[t.Fist = 10] = "Fist",
    t[t.Laser = 11] = "Laser",
    t[t.shotgun = 12] = "shotgun",
    t[t.boomerang = 13] = "boomerang",
    t[t.Tray = 14] = "Tray",
    t[t.Harpoon = 15] = "Harpoon",
    t[t.Mine = 16] = "Mine",
    t[t.SceneLeft_Saw = 17] = "SceneLeft_Saw",
    t[t.SceneRight_Saw = 18] = "SceneRight_Saw"
} (o.Collide_Weapon_Tag || (o.Collide_Weapon_Tag = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Right = 1] = "Right",
    t[t.Left = 2] = "Left"
} (o.Physics_Car_Tag || (o.Physics_Car_Tag = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Car = 1] = "Car",
    t[t.Wheel0 = 2] = "Wheel0",
    t[t.Wheel1 = 3] = "Wheel1"
} (o.Physics_Body_Tag || (o.Physics_Body_Tag = {})),
function(t) {
    t[t.Default = 0] = "Default",
    t[t.Wheel1 = 1] = "Wheel1",
    t[t.Wheel2 = 2] = "Wheel2",
    t[t.Wheel3 = 3] = "Wheel3",
    t[t.Wheel4 = 4] = "Wheel4"
} (o.Wheel_Type || (o.Wheel_Type = {})),
o.Saw_Time_interval = 1,
o.ElecSaw_Time_interval = 1,
o.Fist_Time_interval = 1,
o.SceneSaw_Time_interval = 1,
o.SceneSaw_Time_Start = 40,
o.GameStart_Time_interval = .6,
o.UseTools_CD_Time = 3,
o.Game_Broadcast_Func = {
    Audio: "playAudio",
    stopAudio: "stopAudio"
},
o.audioManager = {
    body_hit: "audio/body_hit1",
    plane: "audio/plane",
    bombFull: "audio/bombFull",
    rocket_hit: "audio/rocket_hit"
},
o.Game_Audio_ID = {
    btn_click: "btn_click",
    bgm_game: "bgm_game",
    game_idle: "game_idle",
    click_gameStart: "click_gameStart",
    bgm_gameFight: "bgm_gameFight",
    rocket_launch: "rocket_launch",
    rocket_hit: "rocket_hit",
    spin_loop: "spin_loop",
    car_boom: "car_boom",
    result_victory: "result_victory",
    result_defeat: "result_defeat",
    scene_saw_hit: "scene_saw_hit_loop",
    saw_hit: "saw_hit_loop",
    body_hit1: "body_hit1",
    fist_hit: "fist_hit",
    thruster: "thruster",
    harpoon: "harpoon",
    win_fireWorks: "win_fireWorks",
    gameOver_win: "gameOver_win",
    gameOver_fail: "gameOver_fail",
    get_gold: "get_gold"
}